Press Start to Begin: Reinvigorating Traditional Bibliography through World of Warcraft

Matthew Fesnak, Sara Klein, Jess Whyte


In exploring the application of bibliographical tools to digital media, the authors saw a gap in the description of digital objects, and specifically in the description of video games. In our analysis we do not reject traditional bibliographical tools wholesale, but instead offer some recommendations for updating or reinvigorating those tools. We have used the popular game World of Warcraft as the object of bibliographic description, because of the proliferation of scholarship that exists about the game, its world, and its players. 

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